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Skeinforge contributions

This is a thread about contributing to skeinforge. The best way is to help the develop the skeinforge manual at: [www.bitsfrombytes.com] To get permission to edit the manual, unfold wrote: > You...

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Re: Skeinforge contributions

Enrique Wrote: ------------------------------------------------------- > This is a thread about contributing to > skeinforge. > > The best way is to help the develop the skeinforge >...

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Re: Skeinforge contributions

Hey Enrique, I've been printing with PLA quite a bit, and am refining my Skeinforge settings. Is there a place where we could dump copies of our Skeinforge preferences, with some simple annotations?...

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Re: Skeinforge contributions

Unfold & Wade, Thanks for the offer to test experimental settings. I should have a couple of new features to test within a couple of months. Cheers, E

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Re: Skeinforge contributions

I'd also be happy to test for you! A backlash system and native 4D/5D firmware compatibility would also be very nice. This anti-backlash greatly improves my print-quality and reliability (prevents...

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Re: Skeinforge contributions

Hi Erik, Thanks for writing your 3D-to-5D script and for offering to test new settings. I've added a link to your script from the first post. Over time I'll port features from your script to...

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Re: Skeinforge contributions - rafting challenge!

To all who master the python ;) Because of the shrinking of the extrudate tension builds up inside objects, but also in the raft. I sometimes get warped objects because the raft snaps loose. I...

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Re: Skeinforge contributions

If you do that the raft will have less strength to resist the layer above contracting. If your raft isn't stuck well enough to resist its own warping forces, how is it going to keep the object flat?...

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Re: Skeinforge contributions

My rafts only snap loose when a few layers of the object adds to the force. nophead> If you do that the raft will have less strength to resist the layer above contracting. Do you mean that the...

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Re: Skeinforge contributions

ErikDeBruijn Wrote: ------------------------------------------------------- QuoteMy rafts only snap loose when a few layers of the object adds to the force. By changing my first layer temperature I...

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Re: Skeinforge contributions

Interesting discussion, I like the idea of the raft following more the outline of the object. The raft is indeed a huge waste of material, any savings there would help. I have printed around small 60...

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Re: Skeinforge contributions

Yes the professional machines make the raft follow the outline. I get a good finish on my parts with a raft because I use a very fine, closely spaced, top layer to the raft.

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Re: Skeinforge contributions

Hi Nophead, I am moving to a spares bottom layer/dense top layer too because I found too many lines of the first object layer sinking in between the top layers lines with standard Skeinforge settings.

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Re: Skeinforge contributions

@unfold: I meant on double sided tape. I've seen duct tape used as well (to my suprise) but I only said that to confuse you all ;) @nophead: I'll also try a more closely pitched top layer. The first...

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Re: Skeinforge contributions

Yes they look good. What does tower do for you on a shape like that? I find the temperature of the first later crucial to being able to remove the raft. I also cool the raft to ambient before doing...

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Re: Skeinforge contributions

@nophead: (As you know) tower makes sure that a few layers of an island are built right after each other instead of many switches between the islands. For this object it is where the horizontal...

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Re: Skeinforge contributions

Enrique, a feature request ... (I'm still trying to figure out python but getting pass "define the structure with white spaces" is not that easy) One of the nophead's movies on youtube show a nifty...

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Re: Skeinforge contributions

would this be something that someone could get from skeinforge statistics? - read the output and create a raft size and test it? Sorry I really like how versitile skeinforge is. To the authors credit...

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Re: Skeinforge contributions

Hey Enrique, Is there a way to pass to skeinforge a different settings directory path from the command-line? I've been gradually piecing together some code to construct "calibration unit tests", to...

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Re: Skeinforge contributions

Aside: The change is to ./fabmetheus_utilities/settings.py My particular fix doesn't work exactly as I'd hoped/expected - it creates ./.skeinforge if it doesn't find it instead of falling through to...

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Re: Skeinforge contributions

Hi Enrique... I'm new to the reprap community, but I already loved Skeinforge... what a great solid tool! Congrats! And I would love to help on improve it. I have being working on my first reprap, a...

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Re: Skeinforge contributions

I understand that Oozebane is not used with stepper motor extruders like the Wade. For those, you use the retract, restart and retract speed parameters in the Dimensions tool. I haven't seen a problem...

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Re: Skeinforge contributions

@hradec I suggest you take a look at this post. In it Enrique states he is moving discussion to his blog and gives a number of links there. Maybe you should follow those links if you want to get...

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Re: Skeinforge contributions

AgeingHippy: Enrique may want to update the docs then. Last time I looked (I think it was SF40, but not sure) it pointed to an out-of-date post on reprap.org as the main point of contact.

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Re: Skeinforge contributions

I porter the actual version of skinforge to Python 3.2, if someone is interested. Is there a versioning system where we can create a branch ?

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Re: Skeinforge contributions

1. I read skeinforge optionally depends on psyco, which is outdated, and does not run on 64 bits. It has a successor named pypy. Can this probably be ported? 2. Skeinforge eats masses of memory, in my...

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Re: Skeinforge contributions

There's also Python wrappers for OpenCL and CUDA. I don't see why each layer of a model couldn't be a separate thread. Bringing power to bear on computing better toolpaths would be useful, too.

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Re: Skeinforge contributions

PyPy doesn't seem to work with TK (looks like they are working on that) I've made a patch that makes SF faster (up to 40% as far as I've seen): [groups.google.com] There are 2 changes, one is pretty...

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Re: Skeinforge contributions

One feature that would help immensely would be an option to 'scale' the outside perimeter only. Right now people are adjusting the perimeter width over height to accomplish this, this works but leaves...

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